Goodyear International Drift 2010

Goodyear Malaysia are proud to announce they'll be organising the country's first International Drift Series in 2010. Here's our inside lane of what to expect in this action-packed event to be held on June 12 and 13 at Precinct 3, Putrajaya. 

Building on the success of the Formula Drift ASIA Series, Goodyear will embark on developing drift further in the region by organising its own international series in Malaysia for drifters who aspire to move into the professional ranks of the Formula Drift Pro series

With approximately 40 local and international drifters to make their way to the packed event, spectators can expect a high-octane experience as participants take to the course two-at-at-time, often only inches apart featuring nail-biting power slides along a series of tight corners as powerful engines roar and tyre slide with skilled precision.

The Goodyear International Drift Series will adopt Formula Drift rules and regulations, and judging for the opening leg will be supervised by Formula Drift USA judge, Andy Yen, along with three other judges from Malaysia, Singapore and Thailand.

Team Goodyear Malaysia will be also be participating in the event, represented by Ariff Johanis Ahmad, Michael Gan, Hanizam bin Hamzah and Azrina Jane Abdullah. New Zealand drifter – Daniel “Fanga Dan” Woolhouse will also be competing.

Woolhouse, the former D1 New Zealand champion is set to wow the crowd as he pushes his RB26DETT-powered Holden Commodore to the extreme while maintaining impeccable control and precision – all while using Goodyear’s renowned ultra high performance tire – the Eagle F1 Asymmetric tyres.

Format Overview
* 40 Participants
* Top 16 – Tandem
* Knock out battle
* Top 8 – Knock out to 4
* Semi Finals
* Finals

- The selection of drivers will be based on past performances and credentials and on a first come-first served basis.
– Points will be awarded to drivers on qualifying and overall placing each round. 
– Ranking will allow drivers an opportunity to participate in Formula Drift ASEAN events.

The Track

Tentative Program


Ticket Pricing
Saturday 12 June 2010
Walkabout: RM10
Grandstand: RM20 
* Ticket purchase on-site

Sunday 13 June 2010
Walkabout: RM10 * Ticket purchase on-site
Sheltered Grandstand: RM53 * Ticket purchase through ticket AXCESS
Buy your tickets at:
AXCESS Hotline: +603-7711 5000

Judging Process
In competition, drivers are given two (2) non-consecutive judged laps to qualify, with their top score counting towards placement into a field of 16. Only the top 16 drivers are allowed to continue into the tandem tournament rounds, with draws in scoring broken by entry speed.

Each qualifying run is judged on four (4) criteria: Speed, Line, Angle, and Overall Impression.

Speed is a combination of the entry speed on the first corner as well as the amount of speed the driver is able to carry through the entire course. Drivers are encouraged to drive as fast as they can through the entire course, not just the entry point. Maximum points are awarded for fast entries and consistent speed through the entire course.

Line is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones. Inner Clipping Point are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point. Outer Clipping Points are also reference points and scored by determining how close the corner of the vehicle’s rear bumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift. Scoring will be based on the execution of the transition. The drift line will be given during the drivers’ meeting.

Angle measures the amount of counter-steer and relative rear slip angle a driver uses through the course.

Overall Impression is the general feel of the pass and how well the other three criteria were executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most “excitement” that the driver can bring.

Drivers should be able to demonstrate full control of the car at all time. All drivers start with 100 point and receive deductions through the run if they fail to meet the strict guidelines outlined by the judges during the drivers' meeting. Each of three (3) judges gives a score out of 100 possible points, and the three scores are averaged for each lap. The highest score for each driver is the one that is counted. Spins, major under-steer or push, or having two (2) tires off-course at any point during the pass results in an automatic zero (0) score.

Tandem Elimination Rounds

• Tandem round are based on two (2) runs, in Head-to-Head format, with competitors paired up based on seeding position. The higher qualifier will lead the first run and the second led by the lower qualifier.

• The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is to try and “out drive” the lead car. Driver consistency during a tandem battle is critical. •Lead Car must be able to clear the course without making any errors due to distraction or pressure by the following car.

• Following Car needs to run the same basic line as the lead car but may also take a higher line in order to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off line, the following car will gain advantage points by staying on the correct line. The following car should keep as close to the lead car as possible to gain the advantage.

• Passing is not encouraged during tandem battles. Passing is only allowed if the lead car fumbles, is well off line or loses drift. Passing must be executed in a safe and professional manner. A safe pass is one that is done in such a way that the car being passed does not lose any speed after the pass is complete. Passing must be done while in drift, without the interrupting the line of the car being passed and in the proper line. If a pass results in contact, the passing car may be penalized.

• Collisions occur during tandem battle and in the event of contact, the driver at fault will lose advantage points. Incidental contact is allowed but not encouraged. Drivers are required to comp

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